You are not the hero. You are what the hero is trying to kill.

Deep inside your dungeon, you sit — an evil wizard with one goal: keep those meddlesome adventurers from ever reaching your chamber. Build your defenses, outwit the intruders, and prove that the real threat was you all along.


The game alternates between two phases:

**Build Phase** - Your time to prepare. Dig corridors, place walls and doors, set traps, and station guards throughout your dungeon. The longer and more complex your layout, the more time heroes spend getting lost… and dying.

**Hero Phase** - Sit back and watch. Heroes spawn at the dungeon entrance and make their way toward you using their own memory and senses. They break down doors, destroy furniture, and engage your guards in real-time combat. You can only intervene through what you built.

Updated 20 hours ago
Published 2 days ago
StatusPrototype
PlatformsHTML5
Authorrockingprojects
GenreStrategy
Made withUnity
TagsAuto Battler, Tower Defense, Turn-based Strategy
ContentNo generative AI was used

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0.0.10-web.zip 88 MB
0.0.11-web.zip 88 MB

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