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(1 edit)

Finally beat the demo.

I noticed that there's a bug with freezing the hero. It seems that conveyors don't push frozen heroes, and arrow traps don't push frozen heroes either.

Edit: Here's my strategy.


Thank you for your message. I'll check that. I assume you mean the "freeze hero card", correct?

Yeah, that card.

I feel like what would be nice for the full game is another game mode that has multiple spawn points, that way you can get bigger swarms of heroes to fight, instead of just fighting 4 at a time.

You can then have the choice of funneling them in 1 single line, and hoping the heroes don't overwhelm your defenses when packed tight like that, or you can try making a path for each spawn point to deal with the heroes faster.

Ranged guards would be really nice as well, as well as maybe healing traps that heal your guards might be nice.

Maybe a secondary resource that's rare to get super powerful artifacts/traps, such as a teleporter that teleports each hero once for a round, so you can send heroes either back at the start, or maybe send them to an entirely new path. Maybe have a teleporter at the start of the dungeon that filters out specific types of heroes to a different trap area?

Thank you for your great feedback. That really helps. I'm working on the next parts of the game and I will try out some of your ideas. I hope we'll stay in contact. You can wishlist the final version on steam and, if you want to, I will mention you in the credits. Just give me feedback about that.

Yeah I already wishlisted the game. I actually went to steam in hopes to get a download there since I just prefer downloading on Steam than Itchio, but luckily I realized if I only build 5 tiles at a time on the web browser, then I won't crash the game (Only way to beat the game on the browser I think).

I'm okay with being on the credits.

I suppose other ideas could be trinkets (Idk if they would be drops, purchases, rebirth rewards if you go that route, or whatever), but maybe you can attach them to an individual guard, so when that guard spawns/respawns, it can do certain effects, like slow on hit, paralyze, poison, heal the guard, etc. Maybe even do that for traps?

Another cool feature would be a patrol feature for guards, so if all the heroes in an area are killed, then you can set two+ points that a guard will travel, that way you can have guards deal with 2+ hero spawn points if you ever go for that kind of game mode.

And of course you wouldn't be a villain if there wasn't a way to scam the IRS, so maybe an IRS scamming machine that hurts the heroe's economy to reduce their equipment (Or if you are basic it just gives you money, but I wanted to think outside the box here) might be cool.


And then maybe if you want to add humor to the game, there could be trapped porta potties, so when a hero needs to use the bathroom, they go down a side path, and it just explodes. Really just depends on what you have in mind for this game.

(+1)

You can contact me on my discord https://t.co/o0MDhjVGix or via mail (rockingprojects333@gmail.com)
I send you a playtest key and you get the full version on each update (after publishing the demo).
I will analyze the ideas and investigate the build problem.

It seems my minions get stuck sometimes and can't move unless a hero gets close.

Every time I get far in this game, I end up crashing. It seems to happen after 20+ rounds, I have a bit of stuff set up in the map, and I try to build around 30+ tiles at the same time.

Here is the error:

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:

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(1 edit)

I forgot I can just hit continue, so that's good.

Only issue is that at around round 49 now and even hitting continue is throwing the error.

Edit: Yeah I can't return anymore, seems like my save is cooked. Here's the error when trying to continue my save:


https://pastebin.com/nxfh513D

I don't really see the lava doing much, even if the hero is next to it. Since lava blocks the path, the heros would never walk into the lava. Is the lava broken?

Yeah, I think the heros are cooked.

Strategy is cooking even more.

I noticed that the heroes don't seem to spawn any special units, like the gold knight or super blue knight, even up to round 49.

Thank you for testing this stuff. The Javascript error is a problem with the web runtime and I don't know if I can fix that.

Round 49 - nice. You finish the game (this is the first part and the demo content) by building the world domination machine. After building the last part, the final boss comes.

(1 edit)

So I kinda broke the game... If you remove the tiles in the spawn or end room, then you can't play anymore because the game won't let me add tiles to those areas anymore.

Thank you for trying out. I'll try to reproduce that!

(+1)

Hi. I reproduced the bug and fixed it. New version 0.1.2 should be fine.

(+2)

This game has a lot of potential. I was first attracted by the UI, but the creator's update speed is really fast. Super excited for what's coming next—can't wait!

(+1)

Thank you!

(+2)

The game is engaging and has a lot of potential. It is very enjoyable to experiment with different strategies and watch your army of guards crush the heroes. The game does not currently have much content, but what is there offers a fun and fairly polished experience.