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Damage indicators or not? Need your opinion...
I started some experiments to carve out the "action part" of Hexabot Stranded. I've added damage indicators (the little numbers). What do you think?...
3 files
Devlog Video: How the legs of Hexabot move...
Today, let’s look under the hood. Many ask how Hexabot’s legs actually move. The answer: it’s complex. Each leg moves individually. The player only sets t...
Update 0.0.37
Update 0.0.37 added a nice background scene in main menu optimized UI...
3 files
Update 0.0.33.3b3c0d55
Update 0.0.33.3b3c0d55 made many optimizations added formations of enemies...
3 files
Enemy formations are coming soon...
We are working on enemy formations. This will be an essential gameplay element - big units protect weak units, but to do that they need to keep some kind of for...
New key art
I've got a new key art, made by a pro. I hope you like it. Tell me if not :)...
3 files
Grenades make more boom...
We've got alot of feedback that the grenades need to make more "boooom". So we've changed that...
3 files
The new granade tower is coming soon...
Hey everyone, today was a productive day! 🎉 The goal was to finish the new Grenade Tower – and it works great. 💣 Each grenade has a proximity sensor and...
3 files

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