I started some experiments to carve out the "action part" of Hexabot Stranded. I've added damage indicators (the little numbers). What do you think?...
Today, let’s look under the hood. Many ask how Hexabot’s legs actually move. The answer: it’s complex. Each leg moves individually. The player only sets t...
We are working on enemy formations. This will be an essential gameplay element - big units protect weak units, but to do that they need to keep some kind of for...
Hey everyone, today was a productive day! 🎉 The goal was to finish the new Grenade Tower – and it works great. 💣 Each grenade has a proximity sensor and...